Anime Fighting Simulator Bosses - Sword Skins | Anime Fighting Simulator Wiki | Fandom : The average increment per minute when training sword skill is 55 ticks.
Anime fighting simulator is a training game inspired by multiple popular anime shows. Sword skill gain = player's. It determines the player's chakra based powers' damage. Chakra gain = training zone multiplier x player's chakra multiplier It determines the player's sword swing damage and sword skill based powers' damage.
Sword skill gain = player's. It determines the player's chakra based powers' damage. The average increment per minute when training chakra is 25 ticks, though it can be increased to 35 through the use of a strategy. The average increment per minute when training sword skill is 55 ticks. It determines the player's sword swing damage and sword skill based powers' damage. Sword skill is one of the main stats in the game. Swords themselves give multipliers when training, and players can unlock swords that give higher multipliers by completing quests from boom and/or sword master. Chakra is one of the main stats in the game.
Sword skill gain = player's.
It determines the player's sword swing damage and sword skill based powers' damage. Sword skill is one of the main stats in the game. Sword skill gain = player's. Chakra is one of the main stats in the game. 36q latest update update 19: Anime fighting simulator is a training game inspired by multiple popular anime shows. The average increment per minute when training sword skill is 55 ticks. Swords themselves give multipliers when training, and players can unlock swords that give higher multipliers by completing quests from boom and/or sword master. The average increment per minute when training chakra is 25 ticks, though it can be increased to 35 through the use of a strategy. Chakra gain = training zone multiplier x player's chakra multiplier It determines the player's chakra based powers' damage.
Swords themselves give multipliers when training, and players can unlock swords that give higher multipliers by completing quests from boom and/or sword master. It determines the player's chakra based powers' damage. It determines the player's sword swing damage and sword skill based powers' damage. Sword skill gain = player's. The average increment per minute when training chakra is 25 ticks, though it can be increased to 35 through the use of a strategy.
Swords themselves give multipliers when training, and players can unlock swords that give higher multipliers by completing quests from boom and/or sword master. Sword skill is one of the main stats in the game. 36q latest update update 19: Chakra is one of the main stats in the game. Sword skill gain = player's. Chakra gain = training zone multiplier x player's chakra multiplier The average increment per minute when training chakra is 25 ticks, though it can be increased to 35 through the use of a strategy. The average increment per minute when training sword skill is 55 ticks.
It determines the player's sword swing damage and sword skill based powers' damage.
It determines the player's chakra based powers' damage. Sword skill gain = player's. 36q latest update update 19: Swords themselves give multipliers when training, and players can unlock swords that give higher multipliers by completing quests from boom and/or sword master. Chakra is one of the main stats in the game. It determines the player's sword swing damage and sword skill based powers' damage. The average increment per minute when training chakra is 25 ticks, though it can be increased to 35 through the use of a strategy. Chakra gain = training zone multiplier x player's chakra multiplier The average increment per minute when training sword skill is 55 ticks. Sword skill is one of the main stats in the game. Anime fighting simulator is a training game inspired by multiple popular anime shows.
Chakra is one of the main stats in the game. It determines the player's sword swing damage and sword skill based powers' damage. Sword skill gain = player's. The average increment per minute when training chakra is 25 ticks, though it can be increased to 35 through the use of a strategy. The average increment per minute when training sword skill is 55 ticks.
The average increment per minute when training chakra is 25 ticks, though it can be increased to 35 through the use of a strategy. Chakra gain = training zone multiplier x player's chakra multiplier It determines the player's chakra based powers' damage. Chakra is one of the main stats in the game. It determines the player's sword swing damage and sword skill based powers' damage. Anime fighting simulator is a training game inspired by multiple popular anime shows. 36q latest update update 19: Sword skill is one of the main stats in the game.
Sword skill is one of the main stats in the game.
The average increment per minute when training chakra is 25 ticks, though it can be increased to 35 through the use of a strategy. Swords themselves give multipliers when training, and players can unlock swords that give higher multipliers by completing quests from boom and/or sword master. The average increment per minute when training sword skill is 55 ticks. Sword skill is one of the main stats in the game. It determines the player's chakra based powers' damage. It determines the player's sword swing damage and sword skill based powers' damage. 36q latest update update 19: Anime fighting simulator is a training game inspired by multiple popular anime shows. Chakra is one of the main stats in the game. Sword skill gain = player's. Chakra gain = training zone multiplier x player's chakra multiplier
Anime Fighting Simulator Bosses - Sword Skins | Anime Fighting Simulator Wiki | Fandom : The average increment per minute when training sword skill is 55 ticks.. 36q latest update update 19: Chakra gain = training zone multiplier x player's chakra multiplier Chakra is one of the main stats in the game. Anime fighting simulator is a training game inspired by multiple popular anime shows. The average increment per minute when training sword skill is 55 ticks.
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